Cross-compiling is the process of compiling code on one platform, called the host, for execution on a different platform, called the target. This is commonly done in the realm of C++ development to compile code for embedded systems, mobile devices, or different operating systems.
To enable cross-compiling in C++, we need to set up a suitable build system that can generate the target executable or library. In this blog post, we will explore some popular build systems that support cross-compiling and discuss how to use them effectively.
1. CMake
CMake is a widely-used build system generator that allows for cross-compiling. It provides a platform-independent way to describe your build process and generate Makefiles, Ninja files, or build scripts for other build systems. CMake supports cross-compiling by specifying the target platform using the CMAKE_SYSTEM_NAME
variable.
To use CMake for cross-compiling, you should first:
- Install CMake on your development system.
- Set the environment variable
CC
andCXX
to point to the cross-compiler appropriate for your target.
Then create a CMakeLists.txt file in your project directory with the following contents:
cmake_minimum_required(VERSION 3.0)
project(MyProject)
set(CMAKE_SYSTEM_NAME Linux) # Replace with your target platform name
set(CMAKE_C_COMPILER $ENV{CC})
set(CMAKE_CXX_COMPILER $ENV{CXX})
add_executable(my_executable main.cpp)
To generate the build files, run CMake with the path to the directory containing the CMakeLists.txt file. For example:
cmake -B build -S .
This will generate the necessary build files in the build
directory. Finally, use your build system to build the project:
cmake --build build
Remember to replace Linux
with the appropriate target platform name, such as Win32
, Android
, or iOS
.
2. Make
Make is a widely-used build automation tool that can also be used for cross-compiling C++ projects. Make reads a Makefile that describes the dependencies and rules for building the project. To enable cross-compiling with Make, you typically need to set environment variables for the cross-compiler.
First, define the CC and CXX environment variables to point to the cross-compiler appropriate for your target platform:
export CC=/path/to/cross-compiler
export CXX=/path/to/cross-compiler-c++
Then, create a Makefile with the following contents:
CC := $(CC)
CXX := $(CXX)
all: my_executable
my_executable: main.cpp
$(CXX) -o my_executable main.cpp
clean:
rm -f my_executable
To build your project, run the make
command:
make
3. Bazel
Bazel is a powerful build system that Google developed for handling large-scale software projects. It supports cross-compiling out of the box, making it an excellent choice for complex C++ projects.
To configure Bazel for cross-compiling, you need to create a .bazelrc
file in your project directory with the following contents:
build --platforms=@local_config_platform//cpu:nacl
build --crosstool_top=@bazel_tools//tools/cpp:toolchain
Replace cpu:nacl
with the appropriate target platform configuration, such as cpu:android
, cpu:ios
, or cpu:windows
.
To build your project with Bazel, run the following command:
bazel build //my_executable:my_executable
Bazel will take care of invoking the appropriate cross-compiler and generating the target executable.
Conclusion
Cross-compiling C++ code involves configuring build systems to generate code for a different target platform. CMake, Make, and Bazel are popular build systems that support cross-compiling. By configuring them correctly, you can efficiently develop C++ applications for a wide variety of platforms.
Remember to set the appropriate environment variables for the cross-compiler and specify the target platform when necessary. With the right build system and setup, cross-compiling becomes a straightforward process, enabling you to deploy your C++ code on diverse platforms.
#cplusplus #crosscompiling