Using CMake for cross-platform C++ builds

In the world of software development, building and managing projects across different platforms can be a daunting task. Thankfully, tools like CMake exist to simplify this process by providing a unified build system that works across various operating systems and compilers. In this blog post, we will explore how to use CMake for cross-platform C++ builds.

What is CMake?

CMake is an open-source build system that uses a simple, platform-independent declarative syntax to describe build configurations. It allows developers to write platform-agnostic build scripts that can generate native build files for different platforms and compilers, such as Makefiles, Visual Studio solutions, or Xcode projects. CMake also offers various features like dependency management, testing, and packaging.

Installing CMake

To get started, you’ll need to install CMake on your development machine. CMake provides pre-built binaries for Windows, macOS, and Linux, which can be downloaded from the official CMake website. Alternatively, you can install it using your operating system’s package manager.

Writing a CMakeLists.txt File

Before we can start building our C++ project with CMake, we need to create a CMakeLists.txt file in the root directory of our project. This file serves as the entry point for CMake and contains the necessary build instructions. Let’s take a look at a simple example:

cmake_minimum_required(VERSION 3.12)

project(MyProject)

set(CMAKE_CXX_STANDARD 11)

add_executable(MyApp main.cpp)

In this example, we first specify the minimum required version of CMake using cmake_minimum_required. Next, we set the project name using project. We then set the C++ standard to use with set(CMAKE_CXX_STANDARD). Finally, we define our executable target using add_executable, specifying the name of the target and the source files.

Generating Build Files

Once we have our CMakeLists.txt file ready, we can generate the platform-specific build files using the cmake command. Open a terminal or command prompt, navigate to the root directory of your project, and run the following commands:

mkdir build
cd build
cmake ..

The mkdir build command creates a separate directory for the build files, which helps keep the source directory clean. The cd build command switches to the build directory, and cmake .. initializes the CMake build process, using .. to specify the parent directory as the location of the CMakeLists.txt file.

Building the Project

Once the build files have been generated, you can proceed to build your project using the native build system. For example, if you used cmake .. on Windows, a Visual Studio solution file (Project.sln) will be generated in the build directory. Open the solution file in Visual Studio, select the desired configuration, and build the project as you normally would.

Similarly, on macOS, a Xcode project file (Project.xcodeproj) will be generated. Open the project in Xcode, select the target, and build the project.

Alternatively, for Makefile-based builds on Linux or macOS, you can use the make command from the build directory to build the project:

make

Conclusion

CMake provides a powerful and flexible solution for managing cross-platform C++ builds. Its declarative syntax allows developers to write platform-agnostic build scripts and generates native build files for various platforms and compilers. By using CMake, you can reduce the complexity of managing different build systems and focus more on developing your C++ projects.

Give CMake a try and see how it can simplify your cross-platform development workflow!

#CMake #CrossPlatform