Implementing a waveform display in C++

In this blog post, we will walk through the process of implementing a waveform display using C++. Waveform displays are commonly used in audio and signal processing applications to visualize audio waveforms or signal data. We will be using the Simple DirectMedia Layer (SDL) library, which provides a simple and cross-platform way to create graphical applications.

Setting up the SDL Library

Before we can start implementing the waveform display, we need to set up the SDL library in our project. Here are the steps to do so:

  1. Download the SDL library from the official website: https://www.libsdl.org/download-2.0.php
  2. Extract the downloaded archive to a convenient location on your computer.
  3. Include the necessary SDL headers in your C++ source code.

Here is an example of including the SDL headers in our C++ code:

#include <SDL2/SDL.h>

Creating a Window

Now that we have the SDL library set up, we can proceed with creating a window for our waveform display. A window serves as the canvas on which we can draw our waveform.

Here is an example of creating a window using the SDL library:

int main(int argc, char* argv[]) {
    // Initialize SDL and create a window
    SDL_Init(SDL_INIT_VIDEO);
    SDL_Window* window = SDL_CreateWindow("Waveform Display",
                                          SDL_WINDOWPOS_CENTERED,
                                          SDL_WINDOWPOS_CENTERED,
                                          800,
                                          600,
                                          SDL_WINDOW_SHOWN);

    // Main loop
    bool isRunning = true;
    while (isRunning) {
        SDL_Event event;
        while (SDL_PollEvent(&event)) {
            if (event.type == SDL_QUIT) {
                isRunning = false;
            }
        }

        // Draw waveform here

        // Render the window
        SDL_RenderPresent(window);
    }

    // Clean up and exit
    SDL_DestroyWindow(window);
    SDL_Quit();
    return 0;
}

Drawing the Waveform

Now that we have a window, we can start drawing our waveform on it. In this example, let’s assume we have an array of waveform data called waveform and its length stored in a variable called waveformLength.

Here is an example of drawing the waveform using SDL:

// Clear the window
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);

// Set the draw color for the waveform
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);

// Calculate the scale factors for the waveform's amplitude and time
float amplitudeScale = windowHeight / 2;
float timeScale = windowWidth / waveformLength;

// Draw the waveform
for (int i = 0; i < waveformLength - 1; i++) {
    int x1 = i * timeScale;
    int x2 = (i + 1) * timeScale;
    int y1 = windowHeight / 2 - waveform[i] * amplitudeScale;
    int y2 = windowHeight / 2 - waveform[i + 1] * amplitudeScale;
    SDL_RenderDrawLine(renderer, x1, y1, x2, y2);
}

Conclusion

In this blog post, we have learned how to implement a waveform display using C++ and the SDL library. We covered the steps of setting up the SDL library, creating a window, and drawing the waveform on the window. With this knowledge, you can now create your own waveform display or leverage it in your audio or signal processing applications.

#programming #C++