Coroutine-based video processing in C++

In the world of video processing, efficiency and performance are key factors. Traditional approaches often involve complex multithreading code, which can be error-prone and difficult to manage.

In recent years, coroutines have gained popularity as a more elegant and efficient way to handle asynchronous programming. They provide a way to write code that looks synchronous but executes asynchronously, making them a great fit for video processing applications.

What are coroutines?

Coroutines are a type of function that can be suspended and resumed. They allow a function to be paused and resumed at specific points without losing its execution state. This allows for more readable and sequential code, especially when dealing with long-running and asynchronous tasks.

How can coroutines be used for video processing?

Coroutines can be used to create a more organized and efficient video processing pipeline. Here’s a simplified example of how coroutines can be used for video processing in C++:

#include <experimental/coroutine>

struct Frame {
    // Video frame data
};

struct VideoProcessor {
    std::experimental::coroutine_handle<> coroutine;
    
    void ProcessFrames() {
        while (/* frames available */) {
            Frame frame = /* get next frame */;
            // Process the frame
            // ...
            // Yield control back to the caller
            coroutine = std::experimental::coroutine_handle<>::from_address(this);
            coroutine.resume();
        }
        // Video processing complete
        coroutine = nullptr;
    }

    std::experimental::suspend_always initial_suspend() { return {}; }

    std::experimental::suspend_always final_suspend() noexcept { return {}; }

    void return_void() noexcept {}

    static VideoProcessor GetVideoProcessor() {
        return {};
    }
};

In this example, the VideoProcessor class acts as a coroutine. The ProcessFrames() method is where the video frames are processed one by one. After each frame is processed, the coroutine is yielded (suspended) using the coroutine.resume() function. This allows other tasks to be executed while waiting for the next frame.

To use this coroutine-based video processor, we can do the following:

int main() {
    auto processor = VideoProcessor::GetVideoProcessor();
    processor.ProcessFrames();
    // Do other tasks while video is being processed
    // ...
    
    // Determine when processing is complete
    while (processor.coroutine) {
        processor.coroutine.resume();
    }
    
    return 0;
}

In the main() function, we create an instance of the VideoProcessor and call the ProcessFrames() method. This starts the video processing coroutine. While the video is being processed, other tasks can be performed. We simply resume the coroutine periodically until it completes.

Benefits of coroutine-based video processing

#video #processing