Constructors for Mediator Patterns in C++

The Mediator pattern is a behavioral design pattern that promotes loose coupling between objects by using a mediator object to handle communication and coordination between them. In C++, constructors play a crucial role in initializing the mediator object and setting up the communication channel.

Basic Mediator Constructor

The basic constructor of the mediator class typically initializes the internal data structures and registers the participating objects, allowing them to communicate through the mediator. Here’s an example of a basic mediator constructor:

class Mediator {
public:
    Mediator() {
        // Initialize any necessary internal data structures
        
        // Register participating objects with mediator
        object1.setMediator(this);
        object2.setMediator(this);
        object3.setMediator(this);
        // ...
    }
    
private:
    Object1 object1;
    Object2 object2;
    Object3 object3;
    // ...
};

In this example, the Mediator class is responsible for coordinating communication between Object1, Object2, and Object3. The constructor initializes any required data structures and registers the participating objects by setting the mediator using the setMediator() method.

Mediator Constructor with Dependencies

In some cases, the mediator object might have dependencies on other objects or services that need to be injected during construction. This can be achieved by adding parameters to the mediator constructor. Here’s an example:

class Mediator {
public:
    Mediator(Service* service) {
        // Initialize any necessary internal data structures
        
        // Register participating objects with mediator
        object1.setMediator(this);
        object2.setMediator(this);
        object3.setMediator(this);
        
        // Set the service dependency
        this->service = service;
    }
    
private:
    Object1 object1;
    Object2 object2;
    Object3 object3;
    Service* service;
};

In this example, the Mediator constructor receives a Service object as a parameter. The constructor initializes the data structures, registers the participating objects, and sets the service dependency. This allows the mediator to coordinate communication between the objects while also relying on the provided service.

Conclusion

Constructors for mediator patterns in C++ are responsible for initializing the mediator object, setting up the communication between participating objects, and potentially injecting dependencies. By using constructors effectively, you can ensure that the Mediator pattern is properly implemented and fosters loose coupling between objects.

#mediator #designpattern