The Small Device C Compiler (SDCC) is a popular open-source compiler for embedded systems and microcontrollers. It supports a wide range of microcontrollers, and provides various compiler-specific extensions to enhance the capabilities of the C++ programming language. In this article, we will explore some of the most useful SDCC compiler-specific extensions in C++.
1. Inline Assembly
SDCC provides support for inline assembly, which allows you to embed assembly code directly within your C++ source code. This enables you to have fine-grained control over the low-level hardware operations and utilize architecture-specific features. To use inline assembly in SDCC, you can use the __asm__
keyword followed by the assembly code, enclosed in a pair of double underscores.
int get_processor_id() {
int processor_id;
__asm__("mov r0,#0x01\n"
"mov %0,r0" : "=r" (processor_id));
return processor_id;
}
In the above example, the inline assembly code retrieves the processor ID and stores it in the processor_id
variable using the mov
instruction.
2. Bit-Level Access
SDCC provides compiler-specific extensions to access individual bits of a byte or word, which can be handy when working with hardware registers or bit manipulation. SDCC allows you to define and access individual bits using the __bit
data type and the __sbit
data type for signed bits.
__bit flag = 0;
__sbit signed_flag = 0;
int main() {
// Accessing a bit
flag = 1;
// Accessing a signed bit
signed_flag = 1;
// Checking the state of a bit
if (flag) {
// Do something
}
// Checking the state of a signed bit
if (signed_flag) {
// Do something
}
return 0;
}
In the above example, the flag
variable is defined as a single bit and can be manipulated using simple assignment. The signed_flag
variable is defined as a signed bit and follows the same rules.
These are just a few of the SDCC compiler-specific extensions available in C++. By leveraging these extensions, you can write more efficient and optimized code targeting specific microcontrollers and embedded systems.
#programming #embedded #SDCC #compilerextensions