State machines are a popular design pattern used in many software systems to manage state transitions and behavior. Traditional implementations of state machines using switch statements or if-else chains can quickly become complex and hard to maintain.
However, with the introduction of coroutines in C++20, implementing state machines has become more intuitive and readable. Coroutines allow us to write asynchronous code in a linear fashion without the need for complicated callbacks or nested logic.
In this blog post, we will explore how to implement state machines using C++ coroutines. We’ll demonstrate a simple example that showcases the power and elegance of this technique.
Prerequisites
To follow along with the examples in this post, you’ll need a C++ compiler that supports C++20 and coroutines. Additionally, you should have a basic understanding of coroutines and how they are used.
Example: Traffic Light State Machine
Let’s consider a simple example of a traffic light state machine. The traffic light can be in one of three states: Red, Yellow, or Green. The state machine should transition from one state to another based on predefined rules and timings.
To implement this state machine using C++ coroutines, we’ll define a traffic_light
coroutine. Inside the coroutine, we’ll use co_await
to perform non-blocking delays between state transitions.
#include <iostream>
#include <chrono>
#include <thread>
#include <coroutine>
enum class TrafficLightState { Red, Yellow, Green };
class TrafficLight {
public:
TrafficLight() : state(TrafficLightState::Red) {}
auto operator co_await() const {
return TrafficLightAwaiter{ this };
}
private:
friend class TrafficLightAwaiter;
TrafficLightState state;
void transition() {
switch (state) {
case TrafficLightState::Red:
state = TrafficLightState::Green;
break;
case TrafficLightState::Yellow:
state = TrafficLightState::Red;
break;
case TrafficLightState::Green:
state = TrafficLightState::Yellow;
break;
}
}
};
class TrafficLightAwaiter {
public:
TrafficLightAwaiter(const TrafficLight* tl) : traffic_light(tl) {}
bool await_ready() const noexcept {
return false;
}
void await_suspend(std::coroutine_handle<>) noexcept {
std::this_thread::sleep_for(std::chrono::seconds(3));
traffic_light->transition();
}
TrafficLightState await_resume() const noexcept {
return traffic_light->state;
}
private:
const TrafficLight* traffic_light;
};
In the above code, we have defined the TrafficLight
class and TrafficLightAwaiter
class. The TrafficLight
class represents the state machine, and the TrafficLightAwaiter
class handles the co_await
operation.
The TrafficLight
class contains a state variable state
, which represents the current state of the traffic light. The operator co_await
overload allows us to use the traffic light object in a coroutine context.
Inside the TrafficLightAwaiter::await_suspend
method, we simulate a delay of 3 seconds using std::this_thread::sleep_for
. After the delay, the traffic_light->transition()
method is called, which updates the state of the traffic light.
To use the traffic light state machine, we can write a coroutine function like this:
#include <iostream>
int main() {
TrafficLight traffic_light;
auto run_traffic_light = [traffic_light]() -> TrafficLightState {
co_await traffic_light; // Await the traffic light state change
std::cout << "Traffic light is now ";
switch (traffic_light.state) {
case TrafficLightState::Red:
std::cout << "RED";
break;
case TrafficLightState::Yellow:
std::cout << "YELLOW";
break;
case TrafficLightState::Green:
std::cout << "GREEN";
break;
}
co_return traffic_light.state;
};
run_traffic_light().resume();
return 0;
}
In the run_traffic_light
coroutine, we co_await
the traffic light object, which suspends the coroutine until the state of the traffic light changes. After the co_await
, we print the current state of the traffic light and then co_return
the final state.
By leveraging coroutines, we can write clean and readable code that closely models the desired behavior of the state machine.
Conclusion
C++ coroutines provide a powerful mechanism for implementing state machines in a more elegant and readable way. By using coroutines and the co_await
operator, we can write state machines that are easier to understand, maintain, and reason about.
In this blog post, we demonstrated a simple example of a traffic light state machine implemented using C++ coroutines. However, the technique can be applied to more complex state machines as well.
Using C++ coroutines for state machine implementation can improve code quality, reduce complexity, and lead to more robust software. So next time you need to implement a state machine, consider leveraging the power of C++ coroutines for a more efficient and elegant solution.
#programming #cppcoroutines