In C++, a functor is a class or struct that overloads the function call operator (operator()
). Functors are often used to define custom behavior that can be passed as arguments to other functions or algorithms.
One advantage of using functors is that they can participate in overload resolution, allowing you to create different instances of a functor with different behavior. This can be particularly useful when you need to define different operations on the same data type.
Here is an example of how to create functors that participate in overload resolution in C++:
#include <iostream>
// Example functor class
class Adder {
public:
int operator()(int a, int b) {
return a + b;
}
};
// Overloaded operator for double data types
template <typename T>
class Multiplier {
public:
T operator()(T a, T b) {
return a * b;
}
};
int main() {
Adder adder;
Multiplier<double> multiplier;
int sum = adder(1, 2);
double product = multiplier(2.5, 4.0);
std::cout << "Sum: " << sum << std::endl;
std::cout << "Product: " << product << std::endl;
return 0;
}
In the above example, we define two functors: Adder
and Multiplier
. The Adder
functor overloads the function call operator and returns the sum of two integers. The Multiplier
functor is a template class that can be instantiated with different data types and overloads the function call operator to perform multiplication.
In the main
function, we create instances of the functors and use them as function objects. We then call the function call operator using the instances of the functors and pass the arguments. Finally, we print the results.
By creating functors that participate in overload resolution, we can achieve more flexibility and customization in our code. We can define different behaviors for different use cases without having to create separate functions or classes.
With this approach, you can create functors that are more versatile and reusable, enhancing the scalability and flexibility of your C++ code.
#cpp #functors #overloadresolution