In C++, operator overloading allows you to define custom behavior for operators such as +
, -
, *
, etc., when used with objects of your custom class. One common use case is overloading the *
operator for matrix multiplication.
To overload the *
operator for matrix multiplication in C++, you need to define a member function or a friend function. In this example, we will define a member function in a Matrix
class.
class Matrix {
// class members and methods here
public:
Matrix operator*(const Matrix& other) const {
// code for matrix multiplication here
}
};
The operator*
function takes a constant reference to another Matrix
object as a parameter and returns a new Matrix
object, which represents the result of matrix multiplication.
Inside the operator*
function, you need to implement the logic for matrix multiplication. Here’s an example implementation using nested for loops:
Matrix Matrix::operator*(const Matrix& other) const {
// perform matrix multiplication here
// assuming matrix dimensions are compatible
int rowsA = ...; // number of rows in current matrix
int colsA = ...; // number of cols in current matrix
int colsB = ...; // number of cols in other matrix
Matrix result(rowsA, colsB); // create a new matrix to store the result
for (int i = 0; i < rowsA; i++) {
for (int j = 0; j < colsB; j++) {
for (int k = 0; k < colsA; k++) {
result[i][j] += (*this)[i][k] * other[k][j]; // perform multiplication and addition
}
}
}
return result;
}
To use the overloaded *
operator, you can simply multiply two Matrix
objects using the standard syntax:
Matrix mat1, mat2;
Matrix result = mat1 * mat2;
This will use the custom implementation of the *
operator for matrix multiplication.
By overloading operators in C++, you can make your code more readable and expressive when working with custom classes. It enables you to use the same familiar syntax as built-in types.
#C++ #operatoroverloading