Overloading new/delete operators in C++

One of the powerful features of C++ is the ability to overload operators, allowing us to redefine their behavior for our custom data types. This includes overloading the new and delete operators, which are used for dynamic memory allocation and deallocation.

The new Operator

The new operator in C++ is used to dynamically allocate memory for objects at runtime. By default, it uses the global operator new function to allocate memory and then calls the object’s constructor to initialize it.

However, we can overload the new operator to modify its behavior. This can be useful in scenarios where we want to customize memory allocation or perform additional initialization tasks.

To overload the new operator, we define a global or class-level operator new function with the desired signature. For example:

class MyClass {
public:
    void* operator new(size_t size) {
        void* memory = /* Custom memory allocation logic */;
        /* Additional initialization logic */
        return memory;
    }
};

In this example, we’re overloading the new operator for our MyClass type. The operator new function takes a size_t parameter representing the size of the memory to allocate and returns a void* pointer to the allocated memory. Inside the function, we have the flexibility to implement our custom memory allocation logic and perform any necessary initialization.

The delete Operator

The delete operator in C++ is used to free the memory allocated by the new operator. By default, it calls the object’s destructor to clean up resources before deallocating the memory using the global operator delete function.

Similar to the new operator, we can overload the delete operator to customize its behavior. This can be useful when we have specific requirements for deallocating memory or need to perform additional cleanup tasks.

To overload the delete operator, we define a global or class-level operator delete function with the desired signature. For example:

class MyClass {
public:
    void operator delete(void* memory) {
        /* Additional cleanup logic */
        /* Custom memory deallocation logic */
    }
};

In this example, we’re overloading the delete operator for our MyClass type. The operator delete function takes a void* pointer to the memory to deallocate and does not return a value. Inside the function, we can implement our cleanup logic and free the memory using custom deallocation routines.

Conclusion

Overloading the new and delete operators in C++ allows us to customize memory allocation and deallocation for our types. This provides us with flexibility and control over how memory is managed, enabling us to optimize performance and implement specific requirements.

By overloading these operators, we can tailor the behavior to suit our needs and ensure efficient and reliable memory allocation and deallocation.